Sonar

There are on the market today portable underwater direction-finding units that home in on each other by sound. These provide similar functionality to a strobe light, but with ( theoretically ) longer range, and are ( theoretically ) unaffected by water conditions and visibility. They are also very expensive, and prone to failure when a large object or wall gets between the two units. A number of times I have seen people get lost because they counted on one of these gadgets, and it didn't work.

Perhaps the most disturbing thing about these devices is that their users seem to be mostly beginners who place unfounded faith in them, probably because they paid so much for it at the dive shop. They seem to hit the water in "brain-off" mode, counting on their expensive gadgets to get them home, and making little or no effort at other forms of navigation. Unfortunately, these people are probably the least able to cope with the emergency situation that arises when they find out just how reliable their little sonar toy isn't. Learn to use a wreck reel instead.


tides

Shore diving is very much dependant on the tide. Tidal inlets and rivers will flow with the tide, such that a river may even flow upstream for a time when the tide is incoming. Normal river currents are far too strong to swim against, and will simply sweep away a loaded diver. Many inlets have time restrictions for divers, so you will have to take the local laws and the tide tables into account to work out a good dive time.

However, there are two times when the currents drop to near zero. Those are dead high tide, and dead low tide. Of the two, dead high tide is usually better, simply because there is more water, and it is cleaner ocean water rather than silty river water. You will get about a half-hour window on either side of dead high tide during which you can either drift in the weak current or swim against it. After that, you'd better get out.